Sammy Higgins

Sammy Higgins

For my project I wanted to create a series of character designs for a game concept I have been working on. My first objective was to run through various concepts of characters and what kind of abilities they would use in this theoretical game. From there I ran through various design concepts of each character, trying to visually convey aspects of their personality and abilities. Once I had refined those ideas, I made three turn arounds that I used to create a final illustration of each character.

Ideally these would be characters that players could select in a game to fight with, in a brawl style player vs player experience. I needed these characters to appear strong and capable while maintaining their personality. My hope is that players would see these illustrations and identify with a character based on their visuals and be willing to have that character represent them in a virtual world as a form of player expression.

This project has been a simulation of the artistic process used by concept artists in the game industry. I want recruiters and game studios to see my work and know that I can problem solve, design characters, and execute polished illustrations that are easy to understand by technical artists and 3d modelers on the team.